Definitely realizing the challenges of self-motivated work and time management. Working a part time job and trying to cram game time into it has taken its toll.
Been playing some good 'ol Spelunky and Binding of Isaac this week, enjoying the randomization and pretty intense cost of death. I really hope these Rogue-like games keep chugging. It goes to show how much a challenge is appreciated and how much weight it gives to the reward. It makes the carrot at the end of the stick into a....steak? Cheesecake?
It also gives the journey more weight and in that, the whole game! Dark souls helps prove my point. I've heard a lot of people talk about the epic fights and narrow boss battles, the sort of tales that are spread around a good bonfire.
I hope to see more Rogue-like difficult games popping up in the future! Let the players create their own journey's and their own tales of grandeur to tell.
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